void tensuu(sprite_status* pAct);
void ten_init(sprite_status* pAct);
void ten_move(sprite_status* pAct);
void score(sprite_status* pAct);
void score_init(sprite_status* pAct);
void score_move(sprite_status* pAct);
void scoreup(unsigned int updata);
void scoreset();
void ringinit();
void scoreinit();
void posiwrt();
void bonuswrt(sprite_data* pSprdat, unsigned int lDispVal);
void ringwrt(sprite_data* pSprdat, unsigned int lDispVal);
void scorewrt(sprite_data* pSprdat, unsigned int lDispVal);
void scorewrt2(sprite_data* pSprdat, unsigned int lDispVal, unsigned int* subval, short sD6, short zero_disp);
void posiwrt0(sprite_data* pSprdat, unsigned int lDispVal);
void playsuuwrt(sprite_data* pSprdat);
void timewrt1(sprite_data* pSprdat, unsigned int lDispVal);
void timewrt(sprite_data* pSprdat, unsigned int lDispVal);
void timewrt0(sprite_data* pSprdat, unsigned int lDispVal, unsigned int* subval, short sD6);
